I'm a big proponent of game jams and their ability to foster really interesting design and practice. I know I've gained many valuable skills, concepts, and friends when participating.
I've participated in dozens of game jams, but here's a selection of some of my favourites.
House and Home-In
This was one of my first game jams after starting university, as the only person who had worked on games in the past, I wore a lot of hats.
Hey Can You Play
A duo project with my good friend Sophie Boon. We managed to create a full, very unique game with art, cutscenes, animation, and an ending in under 3 days. One of my favourites for sure.